A LITTLE PLAY. A LITTLE PROGRESS.

Typing games.

Meet Word Sprint. Pick a pace, find your rhythm, and race your own target.

Prefer a regular typing test?
Choose your pace

Pick a comfortable target. Changing it starts a new 30-second race.

WORD SPRINT40 WPM target
You
Pace
0 / 100 correct characters30 seconds · your own target
Ready when you are
before these morning keep their long good many space us know kind move than when while much another the most river for down a people it more open right in one green great simple now these is for world before into between about other sound rhythm place who could see as feel start write bright this grow new grow can by and also small another focus as read walk some something their same story was today learn paper new back come down now line see these green write today create new life see be around then open steady from us story we key their home around there well all last come about every kind look follow our you space after of sound next practice gentle about never great more that something home them some come in there calm through calm all one learn see our new way much work come focus look find another life where like look other now keep there one write then we then is through about small two home gentle simple want not space long green
The timer starts with your first keystroke.

Type the displayed passage in order. Backspace corrects the last character. Paste is disabled. Escape pauses. Control or Command plus Enter restarts. Leaving the input pauses the timer.

30sremaining
—words / min
100%accuracy
No sign-up. Just you and the keys.esc pause ctrl + enter restart
 

How to play Word Sprint

Choose a target of 20, 40, 60 or 80 WPM, then click the typing area and copy the displayed words. Your first character starts a 30-second race. The blue marker moves as you enter correct characters; the steady pace marker moves with active typing time. Reach your target distance before the clock finishes, and keep typing until the final result appears.

You are racing a chosen pace, not another person. There are no simulated opponents or public scores. Choose a target that feels manageable, repeat a run, then try a different pace when you are ready. Changing the target starts a fresh race. There is no sign-up, download or payment to play.

What moves your marker?

The game uses the same five-character standard word as our typing tests. A 40 WPM target over half a minute means 100 correct characters: 40 × 5 × 0.5. Spaces count. At 20 WPM, the target is 50 correct characters; at 60 WPM, it is 150; at 80 WPM, it is 200. These are game targets, not population averages or qualifications.

Wrong characters do not move your marker forward. Backspace removes the latest character; deleting a correct character can move the marker back. Corrected mistakes remain in the accuracy score. Reaching the finish line does not hide errors, and your final result shows actual WPM, accuracy and mistyped keystrokes. Learn more in the scoring explanation.

A typing game that lets you pause

The clock pauses when you leave the typing area or switch tabs. Choose Resume to continue. The pacer uses that same active-time clock, so it does not keep moving while you take a break. Press Escape to pause, or Control/Command plus Enter to restart. Sound is off by default; optional typing sounds and a finish chime are available in Preferences.

The success mark, race movement and result reveal respect your system's reduced-motion setting and the Reduce animations preference. A physical keyboard is usually easier for touch-typing practice, but the text input also works with a phone keyboard. The game measures entered characters, not which physical keys you used.

Turn a game into useful practice

Play one comfortable run, review the missed keys, and use Practise these keys if an error pattern stands out. Aim for a result you can repeat with good accuracy rather than one lucky sprint. Your last 500 results stay in this browser when storage is available; your private Progress page lets you review them. Clearing browser storage removes that history.

For more variety, try paragraph practice or the punctuation challenge. If finding the keys is still difficult, start with alphabet practice and the home-row lesson. A one-minute typing speed test gives a longer baseline. Game scores and test scores are personal practice feedback, not independently verified certificates.